What it Is

Welcome to the online development log for the The Puppeteers, an original comedy by the contemporary commedia dell'arte troupe Zuppa del Giorno. Here you will find lots of research, disjointed rambling and spit-balling, all of which has led to the creation of a show.
Want to book it?
The Puppeteers are available for mid-size venues, with sufficient time to remount! It's a show that can be customized to any area, any audience. Simply contact director Jeff Wills on email!
Showing posts with label story. Show all posts
Showing posts with label story. Show all posts

December 17, 2010

A R C

I have a problem with letting people learn. I feel I run things best by myself. On the show I did most of the puppeteering and voices. It's just easier that way. It takes too much time to sit somebody down and go through the steps. And they'd probably do it wrong anyway. Soooooo.

Here come these 2 girls that are bothersome to the point of me actually getting off my keister and helping them with some crap they were harping about. We've gotten to a point where I am actually incapable of manipulating the puppets. Physically immobile. I have to step by step get these girls to do my work with the puppets. It goes horribly wrong at first but I find they're actually better than I first thought. In fact they're great.

Now I'm mobile again. We come to another "test". This time it's 3 puppeteers versus the world.


Also I think it'd be cool if I show off some of my old characters to the girls and it turns out all my voices just end up being my same yonko voice. The girls shyly have to tell me that my characters all sound the same. I get mad but end up realizing they are right and have to invent new voices. OHHHhhhh the layers of interpretation!

Character Arc: Elizabeth

I start off a little too brash, loud, and fast for my own good. I am a young woman who is so "inter-connected" that I don't know how to actually connect or relate to people on a 'human' level. However, that is all I want. The whole reason why I am as "inter-connected" as I am is that it is a safe way connect, while still protecting my heart. It allows be to be one step out of myself while I connect to 'people' via the web, technology, etc. What I want is to open my heart, slow down, and make a real human connection.

I think perhaps early on in the show, having an interaction with a puppet starts to slow me down and open me up to the open heart and humanity that I am lacking. The fact that it is one step removed from a 'real' human, allows me to feel safe around it, and I start to soften, slow, open.

From this place, as I open up more through the puppets and my heart begins to feel life again, I realize that I am absolutely completely in love with Bob. Pitter patter pitter patter pitter patter . . . ga-gunk, ga-gunk, ga-gunk.

Now, if I could only get the damn puppets to help me get him to love me back . . . or have the puppets been him all along . . .

Through my journey, I find my heart, my humanity, my presence. (Sounds a lot like acting, huh?)

December 15, 2010

Character Arc - Leonoria

I think my overriding problem is letting my fears get the better of me. I want to find my courage. I discover my courage and that I need the other two to help me do that.

We've played around with me discovering a ferocious voice through a puppet. I think it should take me a bit (3 beats?) to understand that this voice came from me and that I can say what I need though that.

I think I can get carried away with that and pick a fight or the like with Conor that is more than I can handle, but only realize it way to late and have to back peddle.

I also see me inappropriately taking charge, letting the strength go to my head.

I want to end up with balance and friends.....

Need to elaborate on this but to hungry. Going to eat. Will be back later.

December 9, 2010

Our Zone

Cropped from image found here.
This is wildly divergent thematically, but I read a quote recently about The Twilight Zone that seems to me to contain some important wisdom for us in shaping this show.  To wit:

The Twilight Zone was shaped by Rod Serling. His instincts led him to a pattern he & I agreed upon as the bottom-line basis for buying stories for adaptation and for his own originals:
"Find an interesting character, or a group, at a moment in crisis in life, and get there quickly; then lay on some magic. That magic must be devilishly appropriate and capable of providing a whiplash kickback at the tag. The character(s) must be ordinary and average and modern, and the problem facing him (her, them) must be commonplace.
"The Twilight Zone always struck people as identifiable as to whom it was about, and the story hang-ups as resonant as their own fears, dreams, and wishes. Allow only one miracle or special talent or imaginative circumstance per episode. More than one and the audience grows impatient with your calls on their credibility. The story must be impossible in the real world. A request at some point to suspend disbelief is a trademark of the series. Mere scare tactics will not fill the bill. A clever bit of advanced scientific hardware is not enough to support a story. The Twilight Zone was not a sci-fi show.”
-Twilight Zone producer Buck Houghton (via Dimensions Behind the Twilight Zone)
Special thanks to Old Hollywood for the inspiration.

Lest the myriad readers of our 'blog (Hi mom! [My Mom: "What's a 'blog?"]) think I'm trying very hard to make Zuppa's first horror play, let me clarify that I'm not interested in exploring madness or weirdness for the sake of weirdness.  That's not the connection I make with this.  The connection I make has to do with fantasy.  We are leaning in some respects toward building a fantasy, and when I use that word, I do not mean the bookstore section.

The first thing this quote reminded me of is another favorite of mine from Mr. Buster Keaton: "You could write the whole plot on a postcard. We do the rest."  In other words, it's more important that the plot be simple and straight-forward so that we can build elaborate structures off of it.  That's what the grounded nature of the guidance from Serling reminds me of.

The other thing I take from this and appreciate is the idea that there is a singular piece of magic, or imaginative circumstances (great term).  For us, this is the puppetry, and how it can transform interactions and influence reality.  The puppetry is the thing - and the only thing - that carries us into Oz, so to speak.  And once we get there, it's all about our fears, dreams and wishes.

December 6, 2010

What We're About: Part 1

Just wondered if we could make the climax of our show a moment when the characters all tell one another what they're really thinking, face to face, with no puppet intervention, mechanic or ulterior motive.  In other words, what if the show is about trying everything else, just to get to this moment?  It may be a bit too neat to be practical, but it;s a direction I'm considering.  Our discussions of characters and themes seem to revolve a bit around the inability to connect face-to-face, after all, and each has their own way of doing that.  Something to think about.

Also, there's this, on empathy:

December 4, 2010

ETC Article: November

Wonderful Weirdness & OZ
When I was growing up, we had one regular option for movies beamed directly into the house, and it was called UHF.  (Those of you under the age of 25 might want to Google it.) Sure: VHF had actual reception quality and lots more interesting toy commercials, but only UHF had channel 50, which showed a movie just about every night and several on the weekends.  I love movies, so I endured the constant static and frankly terrible films, but when the holidays rolled around (and for me, “the holidays” start with Halloween)  I didn’t have to.  Holiday-themed films would enter heavy rotation on the VHF stations, and two Hollywood ones would air over and over again: It’s a Wonderful Life, of course, but also The Wizard of Oz.
It’s weird: We’ve had some head-spinning progress with the development of The Puppeteers in the past month.  As quickly as we lost an actor from the show, we gained one of Scranton’s favorites: Heather Stuart.  After some lost time from that kerfuffle, Heather, Conor, Elizabeth and I managed to rush to the theatre in a weekend and determine a tremendous amount about characters and the play’s direction, so that we are now creating the story itself.  The actors even brought along their own puppet creations, thereby effectively doubling our cast.  The designers are working right alongside, adapting brilliantly to what we come up with in the room, and there are some exciting possibilities percolating toward promoting the shows in an interactive way.  You can as always follow this behind-the-scenes business (and join in the conversation) at The Puppeteers’ development ‘blog.
One defining moment in our development that weekend at the theatre was in discovering connections between the story that is sprouting up around our characters like a field of poppies, and the vast world of Oz created by L. Frank Baum.  There’s the superficial similarities of course - the old-fashioned puppet-show aesthetic reminds us of Professor Marvel’s wagon and Oz’s colorful cast of characters - but there’s also a deep thematic resonance.  Our story is about strangers with problems finding one another and exploring a weird new world together.  We’re going to be taking our audiences along with us into an uncharted territory of transformation, laughter...and maybe a little fear?
It can be easy for me to forget how I felt about the antagonist - that weird wicked witch - in that old movie when I was young.  Now she seems little more than a caricature comprised of some long-forgotten Salem misconceptions.  However.  When I really cast my mind back, I can remember part of what I looked forward to all year was the utter thrill of that witchy theme music, and what it might portend.  The giddy border between terror and excitement is a place we love to to explore when we’re young.  We give it names as adults.  Nerves.  Anticipation.  Stage fright.  It’s all the thrill of the unknowable.
The unknowable is what we embrace and return to over and over at this stage of things.  The poet Rainer Maria Rilke has some much-quoted (and often truncated, not to mention translated from German) advice on that: "...[H]ave patience with everything that remains unsolved in your heart.  Try to love the questions themselves, like locked rooms and like books written in a foreign language.  Do not now look for the answers.  They cannot now be given to you because you could not live them.  It is a question of experiencing everything.  At present you need to live the question.  Perhaps you will gradually, without even noticing it, find yourself experiencing the answer, some distant day."
The days of our next meetings in Scranton are December 11th and 12th, and 18th and 19th, and by the end of that we aim to have a sequence of plot to follow.  In a little under a month we’ll begin rehearsals in earnest, and in a little over a month we’ll have our last piece of the puzzle - you, the audience.  It’s going to be improvisation, so the thrill of the unknown will still be there for all of us, but by January we’ll all be having our own journey to Oz in technicolored VHF clarity.  We can’t see the details yet, but what’s coming through is weird in the most wonderful ways.

December 2, 2010

Leonoria (Heather)

I really have no idea. None at all.  I want more than anything in the world is to find my place in it.  And my really good pair of wool socks.  I lost them several years ago, somewhere in the house and haven't been able to find them since.  This "show" feels revealing.  Revealing. Who is behind that curtain anyway?  And will it eat me?  I awoke this morning and knew today would be different, if I could gather enough courage, but it seems to have gone the way of my wool socks.  Hopefully I won't freeze like I normally do.  Perhaps I should try singing my woes? What's that?  Shhh.  Shhh.  NOT NOW!  That doesn't happen until the second act, and she's not really my evil twin, that's just what "they" say.  Maybe I am looking for my inner child.  She was frightened by the monster under the bed and she never came back.  The monsters are real, you know.  The monster at the end of this book.  And you were so scared...

November 26, 2010

7 Stories

There's a popular theory that supposes that for all the entertainment we've created over the course of human history, all the songs we've sung and tales we've told, there are but seven stories in the world.  (Here you can find an article that purports to list them.) We just synthesize and deconstruct and borrow and graft elements of these same seven (or six, or nine, depending on who you ask) stories over and over again.  I don't know if I hold to this particular theory, but it's an interesting idea when approaching the raw stuff of story-building.

In the spirit of story-building, I'm thinking about what role The Wizard of Oz and other Oz stories in general might have in our construction of a show.  Taken to its core elements, it could be said to be a story type that involves traveling to a strange land, changing the land and you forever, and returning home.  I'll list other stories of this type below.  Please edit this post to add your own:
  1. Alice's Adventures in Wonderland & Through the Looking Glass
  2. The Lion, the Witch and the Wardrobe
  3. The Time Machine
  4. The Odyssey
  5. The Lord of the Rings
  6. Pinocchio
  7. Charlie & the Chocolate Factory (Dahl sort of specialized in this type of "children's story")

November 22, 2010

Just What Do We Think We're Doing: Part 1

The following is a summary I prepared for all involved behind the scenes of The Puppeteers.  It expresses pretty well what the show is going to be like, and represents an enormous step forward in the process.  The usual reminders apply - ALL IS SUBJECT TO CHANGE - but enjoy some somewhat concrete details below:



We are looking at a story set in the current day wherein three characters who do NOT communicate well become trapped together in a superintendent's basement apartment.  There is the resident of the first floor (Heather), who is a frightened and excitable middle-aged woman whose family used to own the house before economic concerns forced them to break it up.  There is a young woman who is a computer/Internet junkie (Elizabeth), hyper-kinetic and absurdly "connected."  And finally there is an aged superintendent and fix-it man (Conor) who used to be a puppeteer.

We don't have a specific scenario yet, but what we're looking at is a story wherein the three have to deal with vast generation gaps and trying to manipulate one another to fulfill their various wants and needs.  In their efforts to communicate/manipulate - and just to keep their spirits up - they begin to puppeteer with both true puppets and improvised ones from various objects and furniture collected in the super's seemingly vast dwelling, eventually becoming puppets and puppeteers themselves.  They tell stories, imagined and from their pasts, and both.  There's an element here of The Wizard of Oz - a story about being plunged into an unfamiliar world, and searching for reunion.

So - that's where we're aiming.  That's the general idea.  Of course remember, for all this lovely conceptual language, this will be an ecstatic physical comedy.  Some specifics:

Research:  There's a few different ways we're approaching puppetry in this context.  The commedia connections and Drake's design are specific to Punch'n'Judy, which is great, but we want to if not use than at least be informed of every variety we can.  I'm thinking of approaching it with a similar philosophy as we do to commedia itself - approaching it as a "living tradition," something interconnected that never left but evolved and continues to inform contemporary forms.  I've put some links to research on puppetry forms on the 'blog already, but it would be nice to consolidate or organize that kind of thing in some accessible way.  And we're always interested in history, of course, both global and whatever might be specific to North Eastern PA.  Perhaps the vaudeville circuit had some famous or local ventriloquists?  And just as a possible side note, Baum wrote a lot of Ozian and non-Ozian things as well, which might yield some interest.

Marketing: Everyone, please refer people to the 'blog and talk about the show as something anyone can be involved with in its development.  I hope for the month of December to have up Twitter and Facebook Puppeteers accounts linked directly to online ticket sales.  We may also send out Puppeteers holiday cards, if the theatre approves.

Set:  I wish you guys could see it now, but hopefully we'll have an image up on the 'blog soon.  Drake and the cast had a meeting about it, and it's an exciting sort of abstraction of a seaside Punch-n-Judy tent, with a human-sized "puppet" stage to match the real-size version.

Lights:  The theatre is somewhat limited in equipment, and I defer to the lighting designer entirely.  I always love actor-controlled lighting sources, as well.  Maybe after next time I'm in Scranton (12/10-12) we'll be able to say a bit more about this.

Costume:  Some commedia dell'arte character analogues to consider: Conor as a crafty (literally) Pantalone, Heather as a painfully shy Isabella (a contradiction, I realize) and Elizabeth as a sort of eager servant (Pedrolino/Columbina) or an innamorata.  It might be helpful if they all dressed somewhat of the period of their youth (E: contemporary, H: 60s/70s, C: 30s/40s or older) and then we could transition them to more commedia accents as the show progresses like we discussed, but obviously I'd want to hear our designer's ideas.

November 17, 2010

A Conversation

Yesterday Heather Stuart and I got into an accidental little discussion about the show, which resulted in some useful ideas.  It went a little something like this:


Jeff Wills Tue, Nov 16, 2010 at 2:56 PM

To: Heather Stuart 
One of the ideas we were playing with was to introduce new characters when the base characters are in altered states, such as drunk or hypnotized.  Black Books references will abound, in that case.

Heather Stuart  Tue, Nov 16, 2010 at 3:08 PM

To: Jeff Wills
or possessed.  I like the idea of a rotating puppet master that can induce these states on a whim. 

Jeff Wills  Tue, Nov 16, 2010 at 3:11 PM

To: Heather Stuart
Me too.  Although I also like the idea that we can't be sure who is manipulating whom, especially from a comic stand point.  In the case of hypnotizing, maybe the hypnotizee is faking it to manipulate the hypnotizer.  Or someone pulling a Marion with a drinking contest.

Heather Stuart  Tue, Nov 16, 2010 at 3:25 PM

To: Jeff Wills
Yes, and I don't know if this is possible, but can we toss the manipulation to the audience? or a plant?

Jeff Wills Tue, Nov 16, 2010 at 3:28 PM

To: Heather Stuart
Absolutely (he said without having tried it yet).  Let's try to think of ways to make that "puppeteering" grounded in a concept, though.  I'm not immediately opposed to supernatural conceits, but I think it will play smoother and more interesting if we can justify it in relatively real-world scenarios.
This reminds me of a sketch they do on SNL, where two folks (Kristen Wiig is one of them) come on the news pretending to have rehearsed a bunch of songs, then make them up as they go, one basically trying to simul-copy the other.

Heather Stuart  Tue, Nov 16, 2010 at 3:34 PM

To: Jeff Wills

that might be a fun game. ala ventriloquist and dummy?
Yes, I'm with you on the groundedness. Supernatural is hard to pull off and ultimately less funny, I think. 
(That is if funny is what we're going for)
:)

Jeff Wills  Tue, Nov 16, 2010 at 3:46 PM

To: Heather Stuart
See, I need these simple, brilliant connections made for me now.  VENTRILOQUIST AND DUMMY OF COURSE!

October 6, 2010

Meeting Recap: Oct. 2-3 in NYC

The Cast: Todd d'Amour, Elizabeth Hope Williams and Conor McGuigan.
Last weekend we met for the first time as a cast: Todd d'Amour, Conor McGuigan, Elizabeth Hope Williams and I all gathered in Paradizo Dance's studio for the weekend and went through a thing or two.  Here's how we progressed in our first preparatory meeting for our rehearsal period:

October 2nd:
We got a bit of a late start, which was just as well, since it meant that I could catch Conor and Elizabeth up on some basics of acrobalance.
  • For roughly an hour we worked on basing and flying angel and thigh-stand.
  • Once all met, we reviewed some of the basic commedia dell'arte characters and their physical characteristics, eventually branching out into interpreting them into more modern contexts.
  • From there we moved on to some scenario work.  We took one of the Scala scenarios - Flavio's Disgrace, a production of which I had just directed with the students of Marywood - and worked on how to learn a story by the story and incident, rather than by lines or character.  This included:
    • Breaking down a story into simple, single actions
    • Learning how to memorize simple action sequence
    • Learning the sequence from different perspectives
    • Varying the basic circumstances of the scenario
  • In the scenario work, we examined some style elements; namely:
    • "One thing at a time."
    • Committed physical choices and gestures.
    • Rhythmic unity.
  • We moved on to examining clowning from there, including:
    • Practicing "just being" with an audience.
    • "The Interview" exercise.
    • Brief review of "1-2-3" clown types.
  • We ended the day with conditioning by working with the commedia animal forms we learned from Angelo Crotti:
    • Dog
    • Cat
    • Frog
    • Lizard/Crocodile
At the cap, we had some casual conversation about the show to come.


October 3rd:
The day began with discussion, and moved into exploring themes, largely through improvisation.
  • There was much ecstatic dancing to big brass music.
  • Acrobalance: In addition to practicing thigh-stand and angel poses, we worked with head- and hand-stands and learned shoulder-sit.
  • We began a discussion of themes and ideas for show content.  Some of this content included (Players - please add to this list as you remember; both for new subjects I missed and ones you want to fill in.):
    • Vast economic disparity, then and now.
    • Spending vast amounts on entertainment in times of great struggle.
    • The entertainment people resort to when they're poor.
    • Culture gaps between the young and the old, and the conflict that creates.
    • Todd's story: Mom finally getting to Yankee Stadium.
    • New archetype relationships: e.g., master & apprentice.
    • Inherited knowledge as something going extinct; are our brains changing into ciphers instead of strongholds?
    • Seeing faces in everything (pareidolia) and making faces in everything (simulacra).
    • Puppetry as themes, puppetry as practice.
    • Practical actions performed live on stage (i.e., building something, cooking, etc.).
    • Possible preference for "base characters"; definite priority for getting in-depth with a character.
    • The differences of demeanor when you change who you're around.
    • Unexpected transformation.
  • We warmed up with a little further scenario practice.
  • We applied some of the themes through two basic improvisation scenarios:
    • Teaching, Building & Destroying: A master teaches a student something, and eventually an interloper destroys that thing.
      • Pizza Making - Master: E; Apprentice: T; Interloper: C (this is also the one that made me realize the WEIRD initial thing)
      •  Carpentry - Master: C; Apprentice: T; Interloper: E
      • Feng Shui / Painting - Master: T; Apprentice: E; Interloper: C
      • Self-Defense - Master: T; Apprentice: C; Interloper: E
    • Old, Young & Compromise: An older person and a younger one come into a conflict through a disagreement in culture, and eventually a third enters to resolve the conflict.
      • Video Games - Old: C; Young: E; Interloper: T
      •  Lost / "Coke Machine" - Old: T; Young: C; Interloper: E
      • Math - Old: E; Young: T; Interloper: C
  • After a break, we examined acting with objects.  After choosing an object from the room, the performers improvised a scene with that object as though it were new to them, and they were having a dialogue with it that included emotional response.
  • As a final action, we did a few things for the video camera:
    • Improvised marionette dancing incorporating acrobalance and oral accompaniment.
    • Two improvised scenes along the lines of the others.
  • We closed out with upper-body conditioning - push-ups, pull-ups and one-minute handstands.
All-in-all, a great weekend.  I look forward to the next one in November.  In the meantime, let's collaborate here! Look for thematic posts from me in the coming weeks, and start a little writing yourselves about whatever you will (but be sure one or two have to do with character[s], too).  Avanti!